SHORTHANDED SKATING RULE MODIFICATION If a player skates successfully three times, he gets an inside shot, BUT : a) losing the puck on the first skate results in inside shot for opponent; b) losing puck on second shot results in outside shot with options for opponent; c) losing on third skate is a turnover; PP team must take card to get puck back up ice. Also, I cut the last skate down to one space on the timer, excluding split deck references. Otherwise, a player can kill a whole minute by doing this. By using this, some players who technically did not score SHG may get them. But, this can also result in rebound chances for that 1-7(2) type player, and I think this adds a nice visualized dimension to the game. Picture an Aucoin, a Ninnimaa, or a Coffey roaring up ice, letting go a wicked slapper, and having the hard-driving Draper, Buchberger, or Messier firing in the big goal.
Home Ice Advantage by Ron Nesbitt
HOME ICE ADVANTAGE, PART ONE/ Intimidation Possession After playing hockey since season one, it strikes me that the number of powerplays/ game is still too low. So, use this simple rule, which also adds a bit to being at home: On the FIRST “lose to opponent” reading of any period except overtime, simply roll a 20-sided die: a) When home team has puck, on a roll of 1-15- – opponent defense 11. On roll of 16-20, lose to opponent. You could also use a faceoff in neutral zone at this point, if desired, perhaps simulating an offside or puck being shot into stands. b) When visiting team has puck, on a roll of 1-10- – opponent defense 11. On roll of 11-20, lose puck to opponent, or a faceoff. Intimidation Possession: This is simple: on any successful intimidation, roll a 20-sided die (pick split card): 1-10: intimidating player controls puck 11-20: loose puck; use split deck. I find this rule realistic because the’ hitter’ sometimes goes down, pins the ‘hittee’ against the boards, or the puck still squirts free to a trailer for a shot. Sometimes, the big hit can even lead to a chance at the other end, right?