John McTernan – Home Ice Advantage, 0/0 defense

Home Ice Advantage by John McTernan
One of many great things about the basketball game, is it’s built in home court advantage. For those that don’t know, the basketball game also runs on action deck. I believe the home court advantage is said to be 6-8 points a game. It gives the home team more and better quality scoring opportunities, while at the same teiting team. I’ve come up with a way to incorporate that into the hockey game. It’s very simple, doesn’t destroy the action deck, and is totally optional. The process takes about 3 minutes to set up. Go into the action deck and pull out the following 7 action deck cards, and using a highlighter, highlight sections mentioned below.. OFFENSE 1 Lose Puck inside shot for any player. OFFENSE 2 Home Team Lose Puck, outside shot only for LW Home Team Lose Puck, outside shot only for RW Home Team Lose Puck outside shot only for C Home Team Lose Puck Inside shot for any player Home Team Lose Puck Possible Breakaway OFFENSE 3 (only one of two cards) Lose Puck Possible Breakaway Shuffle the cards, and put them back in the deck, and your ready to go. When these cards come into play and the Home team has the puck in the appropriate offense, disregard the “Lose Puck” and give the shot opportunity to the home team. Example: Home team has the puck, and Lose Puck Possible Breakaway is drawn. Disregard he Lose Puck, and accept Possible Breakaway instead. If these cards come into play and the visiting team has the puck, proceed normally. As you can see, what this does is not only take an excellent scoring opportunity away from the visiting team, but turns it around, and gives it to the home team. I think it really puts the crowd, and the deck behind the home team. John McTernan


0-0 Defense by John McTernan
I’ve got a playing tip I’ve been using for about 10 years. It’s my 0-0. It’s a way for a team to really go into a shell and try to protect a lead. It’s very simple. If a coach goes into a 0-0, you continue to read from the 1-0 action deck. You do however make the following adjustments. All skaters on the ice for BOTH teams have their offensive, breakaway, and penetration ratings reduced by one. If for some reason both coaches go into a 0-0, then reduce the ratings by 2. The rationale behind my madness is this. A team going into a 0-0 is laying back and not taking any offensive initiative, hence their -1. for offensive (rebound chances) breakaway, and penetration. Defensively by laying back, they have 5 skaters back to cut down on a breakaway, and 5 back to impede penetration and rebound chances.


PASSING RULE 
I have a board playing tip I’ve been using this season. It has to do with passing. All you need is a 12 sided die, or a 12 card split deck. It’s just another way to separate the 9L guys form the 5L guys.

While attempting a pass and a reading of lose puck occurs from the split deck ( not a lose puck on a passing J, K, or L) roll the 12 sided die, or pick a card from the 12 card deck and check the boxed assist rating of the passer. If it’s in the range, the pass is now “Outside Shot for Any Player”, and play continues as normal. If it falls outside the range, than accept the original reading. If the player that receives the “Outside Shot” pass attempts a pass and a lose puck occurs from the split deck begin the sequence again, and continue until the play is resolved. …. stay tuned , more to come in the months ahead.

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